ZERO

Binaural infinite runner set to the music of Proleter. In ZERO, you dodge objects that are procedurally generated based on the background track.
I made ZERO in the middle of high school. It was my first attempt at a fully realized game with a core loop and a cohesive aesthetic. I made the game mostly on feel, and discovered some of my personal style and preferences when it comes to gamedev.
Platforms: Windows, Mac, Linux(untested)
Play (Gamejolt)