An open-world 2D platformer where jumping is a resource. I made Retrostasis in 72 hours for Gamejolt's GDC jam. Retrostasis won fourth place out of 120 games.

Development Timelapse

The idea for Retrostasis came mostly from modern Japenese games. The overall structure of the hub and spoke design was inspired by Shadow of The Colossus, and the idea of the player having energy was inspired by Dark Souls. You can imagine Dark Souls and Retrostasis in a similar way. In dark souls there are bonfires that you can only explore out from in a certain radius before you're inevitably stopped by monsters. Retrostasis is the same except instead of bonfires you have charging stations, and instead of monsters you have simply navigating the environment draining your resources.

Platforms: Windows, Mac, Linux(untested)